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- Creator:
- Huettig, Falk, Speed, Laura, Majid, Asifa, and Chen, Jidong
- Description:
- We conceptualize objects based on sensorimotor information gleaned from real-world experience. To what extent is conceptual information structured according to higher-level linguistic features? We investigate whether classifiers, a grammatical category, shape the conceptual representations of objects. In three experiments native Mandarin speakers (a classifier language) and native Dutch speakers (a language without classifiers) judged the similarity of a target object with four objects (presented as words or pictures). One object shared a classifier with the target, the other objects did not. Overall, the target object was judged as more similar to the object with the shared classifier than distractor objects in both Dutch and Mandarin speakers, with no difference between the two languages. Thus, even speakers of a non-classifier language are sensitive to object similarities underlying classifier systems, and using a classifier system does not exaggerate these similarities. This suggests that classifier systems reflect, rather than affect, conceptual structure
- Resource Type:
- Conference Proceeding
- Campus Tesim:
- Fresno
- Creator:
- Mudd, Simon M., Weinman, Beth, and Yoo, Kyungsoo
- Description:
- The time minerals spend in the weathering zone is crucial in determining soil biogeochemical cycles, solid state chemistry and soil texture. This length of time is closely related to erosion rates and can be modulated by sediment transport, mixing rates within the soil and the temporal evolution of erosion. Here we describe how time length can be approximated using geomorphic metrics and how topography reveals changing residence times of minerals within soils. We also show model simulations from a field site in California that can reproduce observed solid state geochemistry in the eroding portion of the landscape. (C) 2014 The Authors. Published by Elsevier B.V.
- Resource Type:
- Conference Proceeding
- Identifier:
- dx.doi.org/10.1016/j.proeps.2014.08.033
- Campus Tesim:
- Fresno
- Creator:
- Agbayani, Brian and Golston, Chris
- Description:
- Clitic conjunctions (in the ‘Host’ slot) are taken to be in situ (Agbayani & Golston 2010); we also propose this for quotative –wa(r), both occupying head-positions in the syntax. For clitic conjunctions, this is a conjunctive head which takes the second conjunct clause as its complement; for the quotative clitic, we propose that it is the highest functional head in the clause, marking its complement as quoted material. The late placement of the reflexive (slot 5) and verb-particles (slot 6) suggest that they are in fixed syntactic positions lower than the pronominal group (slots 2-4). We treat the reflexive –za and the verb particles as syntactic heads immediately dominating the verb’s projection.
- Resource Type:
- Conference Proceeding
- Campus Tesim:
- Fresno
- Creator:
- Kaushik, Ishan and Wu, Wei
- Description:
- Accommodating the rapidly increasing senior population in the U.S. is a grand effort that necessitates sustainable solutions to address its social, economic and environmental impacts. From the building industry's standpoint, design for sustainable aging implies creating the physical and service environment that is resilient and adaptable to the needs associated with the aging process. The professional community has responded with well-conceived strategies such as universal and sustainable aging design. In practice, there is an inherent challenge in traditional paper-based design communication when professionals and clients have a hard time to understand each other at the desired level. Recent technological advancement in 3D modeling applications, exemplified by the prevalence of building information modelling (BIM), has reinvigorated sustainable aging design practices. Meanwhile, serious gaming has been gaining recognition as valuable enhancement to academic learning and professional training by effectively engaging participants with meaningful and programmable visualization and interaction. This study proposed to create a unique framework that leverages the integration of BIM and game engine to streamline and contextualize design communication in sustainable aging projects. A prototype framework, Design for Sustainable Aging (DfSA), was developed and discussed in this paper. Essentially, DfSA transforms a static design model into a robust 3D gaming environment wherein design information is preserved while user-centered and experience-based interactions with model components are achieved. DfSA holds the promise to improve design communication by establishing a brand new platform for design presentation meanwhile providing an experiential instrument to elucidate the design intention. (C) 2015 The Authors. Published by Elsevier Ltd.
- Resource Type:
- Conference Proceeding
- Identifier:
- dx.doi.org/10.1016/j.proeng.2015.08.532
- Campus Tesim:
- Fresno